The Sovereigns, beings of immeasurable power that exist on the plane of reality known as Aria, create Daemonkind as a subordinate race meant to serve them. The Sovereigns are the only known source of the energy that sustains Daemons, leaving them at the former's mercy.
Daemons grow resentful of their mistreatment and begin to actively rebel. Rak'Xit, the Inchoate Sovereign, discovers the ability to rift to an alternate plane of existence, "Terra", where humanity resides. The Sovereigns begin traveling there en masse, finding humans to be more malleable subjects than Daemons. In an attempt to turn them into a suitable replacement for Daemonkind, they begin twisted experiments meant to imbue humanity with powers.
Each of the Sovereigns that chose to experiment on humanity creates a branch of empowered humans that specialize in the same style of magic as that Sovereign. The Sovereign of Fire, Tal'Ris, creates Fire Elementals through these efforts; The Sovereign of Dreams, N'Dellex, creates the Dreamwalkers; etc. A'Xerahn, the Sovereign of Desire, experiments the most forcefully, and his efforts backfire when he pushes the human form too far, inadvertently creating Vampires. Meanwhile, Daemonkind discovers that human emotions act as a source of energy for them comparable to that provided by the Sovereigns, offering an alternative form of sustenance.
Humanity chooses to rebel against the Sovereigns' cruelty and ally themselves with the Daemons. Two Sovereigns join their efforts, E'Laetum of Empathy and Min'Ara of Serenity. A horrific conflict erupts, with Terra as the main front of the battle. The Sovereigns appear to be winning given their greater power, but a last minute sacrifice by Rak'Xit of all his lifeforce empowers large numbers of as-yet unempowered humans with his unfocused specialty of magic, creating the Freelancers (and explaining why they're vastly more common than specialized empowereds).
The drastic increase in empowered human forces tips the scales, and the alliance successfully beats the Sovereigns. All Sovereigns except E'Laetum and Min'Ara are bound in the empty realm of "Death" to prevent further conflict, believing that they will eventually 'starve'. A contingent of Serenity Daemons chooses to sacrifice themselves to the cause of watching over the Sovereigns until their eventual end, with plans to feed on the gods to sustain themselves until eventually they all cease to exist. The Daemons take on the new moniker "Deathwalker".
The scale of the conflict and the drastic uptick in empowered humans drawing on magic puts incredible strain on the thin barrier between Terra and Aria, with collapse imminent. This would completely eliminate all of Terra. In order to prevent this, E'Laetum and Min'Ara choose to make the sacrifice to reform themselves as a new barrier between those worlds, which comes to be known as the Meridian.
Daemons discover that, while human emotion is a suitable sustenance source for them, they each are only able to be sustained by particular kinds of emotion. Previously, they were grouped based on the Sovereign that they served, but this revelation causes them to restructure themselves instead into categories based on their feeding capabilities. Daemons that found that they could feed on feelings of Empathy or Serenity choose to keep the name “Daemon” with an “a” as an honorific to the Empathy and Serenity sovereigns that had sacrificed themselves to create the Meridian. All other branches drop the “a”, going by “Demon” instead, as a way of distancing themselves from their prior lives of subjugation.
D[a]emonkind and humanity's alliance and relations wither over time in the absence of a shared enemy. As time wears on, empowered humans choose to keep their power secret from the unempowered masses that far outnumber them. Unempowered humans come to consider magical powers to be fictional. Empowered humans slowly lose their knowledge of their history, with it fading into folklore and then largely disappearing over the centuries. While D[a]emonkind maintains a better grasp on their history, it also becomes considered myth.
Aggressive reform efforts against the Ruling Council's unchecked oversight of empowered affairs results in severe restructuring of the magical government. The majority of the departments are culled and the Ruling Council is changed to be a cameral adjunct rather than the executive body of empowered affairs. That position is instead granted to the Department of Uniform Magical Practices, which is drastically expanded to become the umbrella infrastructure to which the Council and other bodies answer, effectively superseding its progenitor. Despite its wildly expanded breadth, its original name is kept in place. Explanations for this odd decision vary wildly to this day.
D[a]emons are finally given seats on the Ruling Council amid ongoing protests. This gesture from the Department is considered to be largely performative, given the Council's limited executive power, and instead is used as justification for increased oversight from the Department over D[a]emonic affairs now that they have been granted political representation.
Vindemiator now goes by the chosen name Gavin, and has distanced himself from Aria whenever possible. He attempts to go to D.A.M.N. for full certification, planning to work for the Department upon graduation, but faces prejudice and disregard. He changes plans, leaning into studies provided by the Demonic school instead, but is made very uncomfortable by the attitudes there in regards to being an Incubus. He leaves the program.
Ivan is an unempowered human, born and living in Montana, who has been in a serious relationship with "Baby" for years. Lack of honest communication about each of their internal struggles leads to them breaking up. He moves to Dahlia, having been offered a position with Vesta Distribution Co, and he leaves them a voicemail attempting to explain his actions.
Unbeknownst to Ivan, a Sadism Demon named Vega has become interested in him and sees an opportunity to experiment with the creation of a sustained source of the sadistic energy which he feeds on, considering it a ‘personal project’. As part of the groundwork for this project, Vega erases the voicemail and record of the call from “Baby”s phone before they are aware of its existence in a bid to further isolate Ivan.
"Freelancer" has been hiding their powers from the world ever since they started to manifest. The feelings of isolation and frustration start to reach an untenable level. Caelum is assigned "Freelancer" as a charge and meets them for the first time.
A position opens in Ivan's department at Vesta. Seeing a chance to finally execute his plan, Vega begins the process of slowly manipulating Ivan's emotions and mindset to turn the human's innocent passing interest in one of the applicants into a dangerous obsession. Ultimately, Ollie is hired for the position at Vesta instead of the applicant Ivan desired.
Ivan leaves another voicemail for his prior partner, "Baby", now taunting them sinisterly, but this voicemail is also blocked from reaching its target by Vega to prevent suspicion.
Ivan follows the applicant he has grown obsessed with to a club, and when (unbeknownst to him) Vega causes a fight to erupt, Ivan seizes the opportunity and kidnaps them.
Ivan later confesses the depths of his feelings to the applicant.
The applicant eventually tries to escape, but they are caught by Ivan in the attempt.
A month into captivity with Ivan, the applicant is plagued with nightmares regarding their situation and their conflicted emotions about it.
The applicant admits the details of the nightmares to Ivan, who alludes to his prior relationship and its failure.
“Freelancer” finally chooses to join the magical world at large, and seeks out the academy based on remarks from Caelum about its existence and relative location. Unsure on details, they sense Gavin’s magic nearby and attempt (successfully) to get the location from him.
"Freelancer"'s acquaintance with Gavin takes an intimate turn under the guise of studying.
Ivan continues his manipulative tactics against the applicant, giving them specific new freedoms that don’t actually afford them any meaningful autonomy.
Caelum returns to “Freelancer” after being brutally attacked by a Sadism Demon, Vega. Vega is actively feeding on Ivan and his applicant victim to excess, and despite this being technically acceptable by demon customs, Caelum attempted to stop him nonetheless and was soundly defeated.
Vega finds “Freelancer” and threatens both them and Caelum if Caelum attempts to interfere with his plans again.
Emboldened by his growing closeness to the applicant, Ivan begins to drop some of his façade.
Months with Ivan and his rhetoric leave the applicant haunted with conflicted thoughts and feelings, even in dreams.
“Freelancer” finally cracks under the pressure and reveals to Gavin the bridging incident, Caelum, his plan, and Vega’s threats. The incubus comforts them.
Ivan continues his conditioning of the applicant, and announces his plans to move them into his bedroom from now on.
The conflict with Vega comes to a head. Caelum seeks shelter with “Freelancer” and Gavin, but Vega appears. He and Gavin fight, with Vega ultimately losing. Gavin sends him to the Department to face punishment. Gavin and Caelum go to the home where Caelum first found Vega and discover Ivan and the applicant. Gavin incapacitates Ivan and calls the Department to the scene so that both the applicant and Ivan’s memories can be modified to a time before they were affected by Vega. Gavin receives a proverbial slap of the wrist but returns to “Freelancer” without incident.
The Department assigns "Warden", an Inchoate Demon, to Vega's case, asking that they attempt to rehabilitate him. Their initial meeting does not involve much progress, but Vega expresses interest in "Warden"'s earnest nature and desire to help, though to what end is unclear.
"Warden" attempts to make progress with Vega. He is expectedly evasive, continuing to redirect the conversation back to notions of D[a]emonic mistreatment at the hands of the Department and the Department's difficulties managing affairs. He mentions that CloseKnit is undermining confidence in them, and the Solitaires, a group devoted to D[a]emonic independence, is putting increased pressure on them as well. Before the conversation can finish, a group of Solitaires invades the containment facility. They release all the D[a]emons in containment, knock out "Warden" (who had tried to resist them), and briefly try to draw Vega to their side, but he defeats them easily and escapes with the unconscious "Warden".
"Warden" awakens to find themself in Vega's care, heavily wounded from their conflict with the Solitaires. Vega attempts to help them, but requires that it be done on his terms, providing only sadistic energies to feed on.
Vega and "Warden" grow closer as his care for them continues. He begins answering more of their questions, though he continues to guide the conversation into the areas he prefers. He affirms that he is not a member of the Solitaires, desiring a more complete form of independence from humanity. He wants to find a way to again use the Sovereigns as a food source so that d[a]emonkind can leave Terra completely. "Warden" believes the Sovereigns to be myth, but Vega insists that isn't the case.
Vega feels that "Warden" has recovered enough to take care of themself, and announces his plan to leave. He offers to take "Warden" with him if they wish, and they are tempted by the offer. Vega tells them more about the Sovereigns and the existential threat they represent, as well as the dangers of CloseKnit finding them first. "Warden" accepts his offer and they begin their quest in earnest.
Magical affairs in North America have been primarily managed by an initially self-appointed group calling themselves the Ruling Council, seeking to provide large-scale resources and controls to the empowered population of the area. In an effort to legitimatize themselves and become a more thorough infrastructure, the Ruling Council becomes an elected body, and establishes a handful of departments below it to manage empowered needs. One of these departments, the one primarily focused on the creation of standardized magical edicts, practices, codes of conduct, and enforcement of covert, is named the Department of Uniform Magical Practices.